An article I chose to base my entire senior degree project on: Racism, misogyny, death threats: Why can’t the booming video-game industry curb toxicity? LINK - https://www.washingtonpost.com/technology/2019/02/26/racism-misogyny-death-threats-why-cant-booming-video-game-industry-curb-toxicity/ How might we create a digital safe space to help curb toxicity and better the mental health of the video-gaming community? If I can develop a moderated way for people to party-search and interact more positively on various platforms and in online multiplayer gaming environments, it will innately have a positive effect for people who suffer from mental illness(es), and utilize gaming as an escape from reality or therapeutic method of stress, anxiety, depression, etc. relief. For mom, RIP SVM 1950-2018